Changing stroke rehab and research worldwide now.Time is Brain! trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 523 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

My blog is not to help survivors recover, it is to have the 10 million yearly stroke survivors light fires underneath their doctors, stroke hospitals and stroke researchers to get stroke solved. 100% recovery. The stroke medical world is completely failing at that goal, they don't even have it as a goal. Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It lays out what needs to be done to get stroke survivors closer to 100% recovery. It's quite disgusting that this information is not available from every stroke association and doctors group.

Sunday, November 9, 2014

DESIGNING AN INTERACTIVE SONIC MEDIA ENVIRONMENT FOR STROKE REHABILITATION

I really have no idea on this one but your music therapist should know all about it. You do have a music therapist? Don't you? If not your stroke rehab department is completely out-of-date.
http://dianasiwiak.com/docs/ACMCSonicStrokeRehab_Final.pdf
4. CONCLUSION
The purpose of this paper is to document three years' worth of research on the sonic media environment for the home-based mixed reality rehabilitation system and to exhibit validated proof that meaning connects action to music. Although the home-based system has not yet been used or tested in real scenarios, there is a significant ground-truth basis that conveys the need for such systems. Proposed within this paper was to change the dialogue surrounding sonic media environments for rehabilitation purposes by researching viable solutions and designing a system to provide an immersive, multi-layered sonic media environment. Discussed, herein, is the motivation behind the project. Herein, the previous sound paradigms are defined alongside the proposed sound design, as well as the system design and the quantitative and qualitative solutions that target a new discussion for audio biofeedback.

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