Changing stroke rehab and research worldwide now.Time is Brain! trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 523 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

My blog is not to help survivors recover, it is to have the 10 million yearly stroke survivors light fires underneath their doctors, stroke hospitals and stroke researchers to get stroke solved. 100% recovery. The stroke medical world is completely failing at that goal, they don't even have it as a goal. Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It lays out what needs to be done to get stroke survivors closer to 100% recovery. It's quite disgusting that this information is not available from every stroke association and doctors group.

Friday, March 13, 2015

VIRTUAL REHABILITATION AND ITS APPLICATION TO STROKE VICTIMS’ HAND FUNCTION

You'll have to have your doctor translate this into a stroke protocol and then ask for it to be put on the web. Since the hand is the hardest to recover your doctor should be jumping for joy to be able to actually provide some useable hand rehabilitation to you. It's only 8 pages long.

VIRTUAL REHABILITATION AND ITS APPLICATION TO STROKE VICTIMS' HAND FUNCTION

 

 


Michael Gabrin (mrg61@pitt.edu, Budny 10:00), Sam Phillip (srp70@pitt.edu, Budny 10:00)


     Abstract-Many victims of stroke require rehabilitation after their surgical procedure/event. Virtual rehabilitation is the use of virtual reality (VR) combined with traditional physical therapy techniques to create an interactive VR environment for the patient. This paper will explore the three technological elements (smart gloves, Time of Flight (TOF) cameras, and computer software) behind virtual rehabilitation in the recovery of hand function for post-stroke victims, and highlight how the technology creates a medium between computer engineering and bioengineering. The smart gloves and TOF camera are used for hand movement data collection. Although it can be sluggish, the data collected from the Smart Glove is more accurate than the data collected by the TOF camera. To counter the sluggish nature of the gloves, the TOF camera provides a real-time visual representation of the patient’s movements. The computer system analyzes the data from the gloves and the camera to evaluate the level of success achieved by the patient.
     This paper will explore the technological elements of virtual rehabilitation and their application in the fields of medicine and engineering. It will focus on the computer engineering aspects of these elements. It will begin by giving an overview of the technology as a whole. From there, it will go into further detail about the different elements. It will conclude by discussing the relevance of these components and their application. 

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